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Showing posts with label 2. Show all posts
Showing posts with label 2. Show all posts

Saturday, February 28, 2015

Download Did You Know 2 0 With YouTube Catcher For Your Class !

  • YouTube Catcher
  • Free FLV Player
  • YouTube Video - Did You Know 2.0
  • Via Jane Knight

YOUTUBE CATCHER?
YouTube Catcher is another tool that allows you to download YouTube videos easy and fast!

I am still wondering why YouTube does not allow users to download videos directly. It would probably take their software engineers approximately 5-10 minutes to add this feature, but something seems to stop them from doing it. Whatever it is, they are creating new business opportunities for innovative and entrepreneurial minds behind tools like YouTube Catcher. There are actually several such tools already available, including VideoDownloadx.com, which I have discussed earlier. In that sense (and AdSense) it is great for them. However, the moment YouTube enables us to download directly from their site; I suppose we will eventually have to say adios amigo to these tools. But, in the meantime we can enjoy them to do our stuff, although it is a bit more inconvenient.

HOW?
How do I do it?

  1. Alright, first find a YouTube Video you want to download, and then Copy and paste its URL into the form below (this is just a screenshot, so please click here to try it out for real! Do you think I am that stupid!).

  2. Then click the DOWNLOAD button to start. Please, REMEMBER to rename the file with a .flv extension (Why cant it do it for us! Oh man!).
  3. To watch the FLV Videos on your computer device, you need a FLV Player. Click here to download a free FLV player . In addition, you can also convert these FLV videos to other formats like avi, mpeg, mp4. And you can transfer these videos to cellphones or Ipods!

Interestingly, this cool and easy-to-use tool allows you also to convert your YouTube videos to MP3 files directly from the site, in the same fashion as downloading them. If you dont have time to watch your videos, you can at least listen do them on your Ipod (or MP3 player) while driving, or doing repetition work that requires no deep thinking!

DID YOU KNOW 2.0?
That was cool! Do you know of any videos that can engage my students (and educators!) to really think about their education and future careers before they graduate?

Alright, here is one video that I strongly recommend to download (URL: http://youtube.com/watch?v=pMcfrLYDm2U) using YouTube Catcher, or whatever tool/way you can.

This video is an official update to the original "Shift Happens" video from Karl Fisch and Scott McLeod. This June 2007 update includes new and updated statistics, thought-provoking questions and a fresh design. My mind is already reflecting about my future job possibilities!

So, if you dont have a good Internet connection in your classroom (or none at all!), it should not stop you from showing short (preferable below 10 minutes, unless super interesting!), engaging and relevant videos to spice up the students learning minds and facilitate discussions. Some students might be sleepy when they come to class, but a juicy YouTube video (You know what I mean!) might just be enough to warm-up their learning minds to actually participate. You probably just need to mention YouTube and Facebook in class, and students are already getting excited.

There are many things we can do to engage and inspire our students to participate and learn. Sometimes a relevant and exciting YouTube video can do the trick. Trust me :)

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Wednesday, February 18, 2015

C program to find sum of series 1 x x 2 x n

C++ program to find sum of series 1+x+x^2+......+x^n


#include<iostream.h>
#include<conio.h>
#include<math.h>


void main()
{
clrscr(); //to clear the screen
long i,n,x,sum=1;

cout<<"1+x+x^2+......+x^n";
cout<<"

Enter the value of x and n:";

cin>>x>>n;


for(i=1;i<=n;++i)
sum+=pow(x,i);
cout<<"
Sum="<<sum;

getch(); //to stop the screen
}

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Tuesday, February 17, 2015

C program to find sum of series 1 x x 2 x n

C program to find sum of series 1+x+x^2+......+x^n

#include<stdio.h>
#include<conio.h>
#include<math.h>
void main()
{
 int i,n;
float x,sum=0;
clrscr(); //to clear the screen
printf("1+x+x^2+......+x^n");
printf("

Enter the value of x and n:");

scanf("%f%d",&x,&n);

for(i=1;i<=n;++i)
sum+=pow(x,i);
 sum++;
printf("
Sum=%f",sum);

getch(); //to stop the screen
}
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Thursday, February 12, 2015

Prototype 2 Full version PC game Direct Download with Torrent


Review:
There comes a point while playing Prototype 2 when you realize the marketing campaign was a lie. The Homecoming trailer weaves this heart wrenching story of a soldier who told his family to trust the government and how it cost them their lives. With that pain, Sgt. James Heller becomes a relatable character and we want to see him use his superpowers to exact revenge on those responsible. But that motivation is lost when the game starts and Heller begins shoehorning curse words into every other sentence. The emotional connection to our protagonist is severed. Heller becomes an angry caricature, and Prototype 2 becomes an enjoyable but predictable action title.
If you skipped the original Prototype, you wont have an issue jumping into the sequel. About 14 months after the events of the first game, New York City is once again in the grips of a viral outbreak -- supposedly at the hands of Alex Mercer, the antihero of the original title. Heller blames Mercer for the death of his family, and through a 14 or so-hour game (if you do all the side quests), its our job to rain vengeance.

The story doesnt get much deeper than that. Youll partner up with shady characters throughout the journey, and theyll feed you missions that usually end with Heller beating the hell out of a bunch of soldiers or mutants. The setup is repetitive, but the action is entertaining.

Prototype 2 gives you five weapons to morph Hellers hands into, and you assign two of them to the face buttons. See, Hellers powers -- given to him in a WTF moment by Mercer -- allow him to create these tools of destruction, leap tall buildings in a single bound, and ingest people so he can steal their memories and shapeshift into their forms. Hes also packing the ability to turn people into bio-bombs. So, know that.

Its a delicious recipe. Leaping into the air, targeting a foe and swooping in for a claw attack that beheads the bad guy is fun. Sneaking around a base disguised as a solider and absorbing unaware enemies is cool. Prototype 2 excels at making you feel like a badass. Completing tasks levels you up so you can move faster, fly farther and become invulnerable to gunfire. Absorbing specially marked characters upgrades your abilities so you can pounce on victims from farther away and increase the range of your Whipfist.

With each mission, you feel Heller getting stronger and stronger. Brutes that used to be the bane of your existence eventually become your pets and the first helicopter you KO with an uppercut will leave you feeling like the apex predator of New York City. Read more

System requirements:
CPU:Intel Core 2 Duo 2.6 GHz, AMD Phenom x3 8750
CPU Speed:Info
RAM:2 GB
OS:Windows XP / Vista / 7
Video Card:NVIDIA GeForce 8800 GT, ATI Radeon HD 4850
Sound Card:Yes
Free Disk Space:10 GB
Screen Shots: Click on the image to view large screen
pic namepic namepic name

Download

click to begin

8.87 GB

I hope you like it......!
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Wednesday, February 4, 2015

Creating a Flex AIR Annotator app Part 2

In this part we will add functionality to import a picture to our application.

First, lets change the content of our VGroup.

The text we had before will be changed with a BigButton component (a custom component). However, well include it in a ViewStack as well. Give the stack an id of "stack" and set change event handelr to stackChange(). Add 2 NavigatorContent objects for now - one containing our BigButton control and another containing an mx:Image control with an id of imgHolder.

Now, more about the BigButton object. It has an icon property which works the same way that icons in IconButton works. We direct it to a folder.png picture in the lib folder, which is this picture:


We also give it a subtext property with a value of "Import picture". Two more unusual properties are bWidth and bHeight. Set those to 300 and 200 (the same size that drawArea is for now). Add an event listener for the click event - set handler to importPicture().

<s:VGroup width="100%" height="100%" gap="0">
<mx:HBox backgroundColor="#ccccdd" width="100%" height="68">
<custom:IconButton icon="@Embed(../lib/bubble.png)" toolTip="Annotation" enabled="true" buttonMode="true" />
<custom:IconButton icon="@Embed(../lib/bubble.png)" toolTip="Annotation" enabled="false" buttonMode="true" />
</mx:HBox>
<mx:Canvas width="100%" height="100%" horizontalScrollPolicy="on" verticalScrollPolicy="on">
<mx:Box backgroundColor="#eeeeee" width="100%" height="100%" verticalAlign="middle" horizontalAlign="center" horizontalScrollPolicy="off" verticalScrollPolicy="off">
<mx:Box id="drawArea" backgroundColor="#ffffff" width="300" height="200" horizontalScrollPolicy="off" verticalScrollPolicy="off">
<mx:ViewStack id="stack" change="stackChange();">
<s:NavigatorContent>
<custom:BigButton icon="@Embed(../lib/folder.png)" subtext="Import picture" toolTip="Open file" enabled="true" buttonMode="true" bWidth="300" bHeight="200" click="importPicture();" />
</s:NavigatorContent>
<s:NavigatorContent>
<mx:Image id="imgHolder" />
</s:NavigatorContent>
</mx:ViewStack>
</mx:Box>
</mx:Box>
</mx:Canvas>
</s:VGroup>

Lets create this BigButton component. Create a new file called BigButton.mxml. Its based off spark:Button, and has a skin of bigSkin. Add the 4 properties to the class:

<?xml version="1.0" encoding="utf-8"?>
<s:Button xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" skinClass="bigSkin">

<fx:Metadata>
[Style(name="icon",type="*")]
[Style(name="subtext",type="*")]
[Style(name="bWidth",type="*")]
[Style(name="bHeight",type="*")]
</fx:Metadata>

</s:Button>

Now create another file called bigSkin.mxml. It basically consists of a VGroup with a picture and the text in it:

<?xml version="1.0" encoding="utf-8"?>
<s:SparkSkin name="iconSkin"
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
minWidth="128" minHeight="128"
alpha.disabled="0.5">

<s:states>
<s:State name="up" />
<s:State name="over" />
<s:State name="down" />
<s:State name="disabled" />
</s:states>

<fx:Metadata>
[HostComponent("spark.components.Button")]
</fx:Metadata>

<s:Rect width="{hostComponent.getStyle(bWidth)}" height="{hostComponent.getStyle(bHeight)}" alpha.up="0" alpha.over="0.4" alpha.disabled="0">
<s:fill>
<s:SolidColor color="#ababef"/>
</s:fill>
</s:Rect>
<s:VGroup width="{hostComponent.getStyle(bWidth)}" height="{hostComponent.getStyle(bHeight)}" horizontalAlign="center" verticalAlign="middle">
<s:BitmapImage source="{hostComponent.getStyle(icon)}" top="2" right="2" left="2" bottom="2" alpha.disabled="0.5" />
<s:Label fontSize="24" color="#6666ff" text="{hostComponent.getStyle(subtext)}" />
</s:VGroup>

</s:SparkSkin>

Now go back to Main.mxml.

Create a function called importPicture(), the one thats called when the button is pressed.

Here we create a new File object, an ImageFilter, and use the files browseForOpen() method to let the user import a picture:

private function importPicture():void {
var file:File = new File();
var imageFilter:FileFilter = new FileFilter("Images", "*.jpg;*jpeg;*.gif;*.png");
file.browseForOpen("Import picture", [imageFilter]);
file.addEventListener(Event.SELECT, fileSelect);
}

The fileSelect() function, which is the event handler for files SELECT event uses a Loader class to load the image with the provided url:

private function fileSelect(evt:Event):void {
var file:File = evt.target as File;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.load(new URLRequest(file.url));
}

The loadComplete() function takes data from the loaders content and creates a BitmapData out of it. Then the selectedIndex of stack is set to 1:

private function loadComplete(evt:Event):void {
content = evt.target.content;
bitmapData = new BitmapData(content.width, content.height, false);
bitmapData.draw(content, new Matrix(), null, null, null, true);
stack.selectedIndex = 1;
}

Now create a function called stackChange(), which is called when the selectedIndex of the stack changes. Add a conditional checking if the index is 1, if it is - set the images source to a Bitmap object with our bitmapData, and set the size of drawArea and imgHolder to size of content.

private function stackChange():void {
if (stack.selectedIndex == 1) {
imgHolder.source = new Bitmap(bitmapData);
drawArea.width = content.width;
drawArea.height = content.height;
imgHolder.width = content.width;
imgHolder.height = content.height;
}
}

And there we go.

<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
xmlns:custom="*"
showStatusBar="false"
creationComplete="init();" minWidth="400" minHeight="400"
width="600" height="500">

<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>

<fx:Script>
<![CDATA[
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.FocusDirection;
import flash.display.Loader;
import flash.events.Event;
import flash.filesystem.File;
import flash.filesystem.FileStream;
import flash.filters.DropShadowFilter;
import flash.geom.Matrix;
import flash.net.FileFilter;
import flash.net.URLRequest;
import flash.utils.ByteArray;
import mx.controls.Alert;
import flash.filesystem.FileMode;

private var bitmapData:BitmapData;
private var content:*;

private function init():void{
drawArea.filters = [new DropShadowFilter(4, 60, 0, 0.7, 10, 10, 1, 3)];
}

private function importPicture():void {
var file:File = new File();
var imageFilter:FileFilter = new FileFilter("Images", "*.jpg;*jpeg;*.gif;*.png");
file.browseForOpen("Import picture", [imageFilter]);
file.addEventListener(Event.SELECT, fileSelect);
}

private function fileSelect(evt:Event):void {
var file:File = evt.target as File;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.load(new URLRequest(file.url));
}

private function loadComplete(evt:Event):void {
content = evt.target.content;
bitmapData = new BitmapData(content.width, content.height, false);
bitmapData.draw(content, new Matrix(), null, null, null, true);
stack.selectedIndex = 1;
}

private function stackChange():void {
if (stack.selectedIndex == 1) {
imgHolder.source = new Bitmap(bitmapData);
drawArea.width = content.width;
drawArea.height = content.height;
imgHolder.width = content.width;
imgHolder.height = content.height;
}
}
]]>
</fx:Script>

<s:VGroup width="100%" height="100%" gap="0">
<mx:HBox backgroundColor="#ccccdd" width="100%" height="68">
<custom:IconButton icon="@Embed(../lib/bubble.png)" toolTip="Annotation" enabled="true" buttonMode="true" />
<custom:IconButton icon="@Embed(../lib/bubble.png)" toolTip="Annotation" enabled="false" buttonMode="true" />
</mx:HBox>
<mx:Canvas width="100%" height="100%" horizontalScrollPolicy="on" verticalScrollPolicy="on">
<mx:Box backgroundColor="#eeeeee" width="100%" height="100%" verticalAlign="middle" horizontalAlign="center" horizontalScrollPolicy="off" verticalScrollPolicy="off">
<mx:Box id="drawArea" backgroundColor="#ffffff" width="300" height="200" horizontalScrollPolicy="off" verticalScrollPolicy="off">
<mx:ViewStack id="stack" change="stackChange();">
<s:NavigatorContent>
<custom:BigButton icon="@Embed(../lib/folder.png)" subtext="Import picture" toolTip="Open file" enabled="true" buttonMode="true" bWidth="300" bHeight="200" click="importPicture();" />
</s:NavigatorContent>
<s:NavigatorContent>
<mx:Image id="imgHolder" />
</s:NavigatorContent>
</mx:ViewStack>
</mx:Box>
</mx:Box>
</mx:Canvas>
</s:VGroup>

</s:WindowedApplication>

Thanks for reading!
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Tuesday, February 3, 2015

Remove password pattern lock gmail account in your ZTE Z992 Avail 2

This is my first post to hard reset a ZTE Mobile brand. This phone is the ZTE Z992 Avail 2 its from AT&T.



Hard resetting / factory resetting your phone will solve the following issues:
1. If you forgot your pattern lock
2. If you forgot your gmail account
3. If you forgot your password
4. Apps that automatically force closing
5. Stuck in Samsung Logo (sometimes does not work if the firmware is totally damage)

NOTE: Performing hard reset will erase your data.

To hard reset:

1. Turn off your phone
2. Press and Hold Volume UP +Power Button simultaneously
3. Android System Recovery will appear.
4. Select wipe / factory reset, to navigate press the Volume DOWN, to confirm press Power Button
5. Reboot your phone.


Note: If performing hard reset did not succeed, you need to wipe the cache first in the android system recovery before performing wipe / factory reset.

I hope this tutorial helps you.
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Hyundai T10 Android Tablet PC Official Firmware Update 4 2 2

Hyundai T10 
10.1 inch Android Tablet PC
Official Firmware Update 4.2.2 Jellybean

hyundai tablet 10.1 inch
Hyundai T10 10.1 Inch Tablet PC


Specifications:
LCD                
10.1 inch  IPS  Capacitive  Touch Screen
Screen Resolution 
1280 X 800  Pix
Processor 
 1.4 Ghz  Cortex A9, Quad Core
Chipset / Boxchip
 Samsung Exynos 4412
RAM
2 GB DDR 3
Built in Memory
16/32 GB
External Memory
Support Micro Card  (Max 32GB)
Wifi
802.11 b/g/n  supported
Bluetooth
supported
Sim
 GSM Supported
Camera
0.3Mp front , 5 Mp rear camera                                    
HDMI /3g Dongle
Support 3G Dongle
Microphone
Built IN 
Weight
649 g
Android Version
4.0


How to Update Hyundai T10 to official 4.2.2 Jellybean?


  • Download official firmware Hyundai T10 Stock Firmware Update 4.2.2

image provided by  NARSARIMUPADAS

  • Copy highlighted files to root directory of memory card as shown in image.
  • Turn off Hyundai Tablet pc and insert microSD card in tablet.
  • Press and hold Volume - down button and press power button to turn on tablet
  • When blue screen appear press automatic upgradation for android os would be start. 
  • wait for few minutes.
  • Android tablet will be upgrade and auto shut and restart. 
  • You are done. 

Android OS Detail 

Android OS :4.2.2 Jelly Bean
Kernel version 3.5.0-rc6
 utsw1@ut161 #242 
Tue Jul 23 16:06:19 
CST 2013
Build number full_smdk4412-eng 4.2.2 JDQ39 eng.raymanfeng.20130723 test-keys

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